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Hello,
I wondered if there is an easy way to make threedimensional curves using a
mathematical function, ideally precisely between two points . How could this
be done in POV-ray?
Previously, many people made spirals by combining a lot of spheres with
their coordinates following a spiral calculation. Isn't there a more
appropriate and direct way to do so? And, more interestingly, following
completely different paths.
Maybe I expect too much of POV-ray.
Greetings, Erick
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